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Laurie Plays

Why Games Make Us Feel Things

Deep dives into games that stay with us

Meet Laurie

Part researcher, part player. Laurie holds a PhD in Media Studies and explores why games affect us the way they do — bringing together academic research and an ongoing love of play.

Real research. Made readable.

Meet Laurie

Latest Deep Dives

Where academic research meets firsthand player experience

Dungeons of Hinterberg

Dungeons of Hinterberg

Dungeons of Hinterberg sends a burned-out lawyer trainee on vacation to an Alpine village with dungeons and monsters. It doesn't just tell you that Luisa is on vacation — it makes you feel like you are, too.

Cloudpunk

Cloudpunk

Nivalis is a dying cyberpunk city and everybody knows it. So why does flying through the rain and delivering packages become one of the most comforting things a game has ever made me feel?

Road 96

Road 96

Road 96 never stops looking like a road trip. It simply stops feeling like one. Here's why that change mattered more than any plot twist or political message.

Research in Progress

What’s currently in the works — the research behind the writing

Detroit: Become Human — Why Some Games Are Too Much

This one hit hard enough that I couldn't finish it. This project looks at emotional intensity in games — what it means when a game becomes genuinely difficult to keep playing, not because of mechanics, but because of how it makes us feel.

Guardians of the Galaxy vs. Mass Effect — Same Stakes, Different Feeling

Both games ask you to save the galaxy against equally grim odds. Only one left me anxious and on edge; the other left me grinning. Why do two games with similar stakes land so differently?

Mass Effect 2 vs. Andromeda — Why the "Worse" Game Might Be the Better One

I loved Mass Effect: Andromeda. Mass Effect 2 is widely considered the better game, yet I bounced off it at exactly the same point — twice. Being the better game and being the game I actually want to play turned out to be two different things.

Working Thoughts

My Mass Effect deep dive is coming along nicely! I’ve had some great insights into why Mass Effect 2 was “too much” for me, yet I hugely enjoyed Andromeda — the game so often deemed the inferior one.

Turns out, there’s way more to it than I thought.

#MassEffect #GameStudies #AffectTheory
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I’ve found a concept that captures what I’ve been trying to put into words: affective stickiness.

Feelings, memories, and associations accumulate until they cling to a place, object, or experience.

I think that explains why some game worlds stay with us.

#GameStudies #AffectTheory #MassEffect
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The 9 Games That Shaped Who I Am

There are more than nine games I love.

They’re the ones that have a special place in my heart, that I played for far too many hours, or that stayed with me long after I finished them.

Nine little pieces of my gaming life.

#My9Games
my9games.net/en/share/d1d...
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Just checked the system requirements for Nivalis Nights.

Apparently, a slice-of-life in Nivalis requires a PC powerful enough to run the city’s entire infrastructure.

Cloudpunk ran beautifully. Nivalis, on the other hand, seems to have some optimization issues.

#NivalisNights #Cloudpunk #PCGaming
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Grow your business, uncover strange stories, and write your own future in the city that never sleeps 🌃

Nivalis Nights is out now on Steam!

Your ambition is your greatest weapon. How far will you go?

🔗 505.games/NivalisNight...
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